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Raka Sanctuary
( 3)
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.
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Rampant Elephant
( 4)
Creature — Elephant
(2/2)
: Target creature blocks Rampant Elephant this turn if able.
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Ravenous Rats
( 2)
Creature — Rat
(1/1)
When Ravenous Rats enters the battlefield, target opponent discards a card.
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Razing Snidd
( 6)
Creature — Beast
(3/3)
When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land.
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Razorfin Hunter
( 2)
Creature — Merfolk Goblin
(1/1)
: Razorfin Hunter deals 1 damage to any target.
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Razorfoot Griffin
( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Reckless Assault
( 4)
Enchantment
, Pay 2 life: Reckless Assault deals 1 damage to any target.
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Reckless Spite
( 3)
Instant
Destroy two target nonblack creatures. You lose 5 life.
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Recoil
( 3)
Instant
Return target permanent to its owner's hand. Then that player discards a card.
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Recover
( 3)
Sorcery
Return target creature card from your graveyard to your hand. Draw a card.
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Reef Shaman
( 1)
Creature — Merfolk Shaman
(0/2)
: Target land becomes the basic land type of your choice until end of turn.
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Repulse
( 3)
Instant
Return target creature to its owner's hand. Draw a card.
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Restock
( 5)
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
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Restrain
( 3)
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
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Reviving Vapors
( 4)
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
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Rewards of Diversity
( 3)
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
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Reya Dawnbringer
( 9)
Legendary Creature — Angel
(4/6)
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
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Riptide Crab
( 3)
Creature — Crab
(1/3)
Vigilance When Riptide Crab dies, draw a card.
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Rith, the Awakener
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
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Rith's Charm
( 3)
Instant
Choose one — • Destroy target nonbasic land. • Create three 1/1 green Saproling creature tokens. • Prevent all damage a source of your choice would deal this turn.
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Rogue Kavu
( 2)
Creature — Kavu
(1/1)
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
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Rooting Kavu
( 4)
Creature — Kavu
(4/3)
When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
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Rout
( 5)
Sorcery
You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
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Ruby Leech
( 2)
Creature — Leech
(2/2)
First strike Red spells you cast cost more to cast.
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Ruham Djinn
( 6)
Creature — Djinn
(5/5)
First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
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Rushing River
( 3)
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
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Sabertooth Nishoba
( 6)
Creature — Cat Beast Warrior
(5/5)
Trample, protection from blue and from red
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Salt Marsh
( 0)
Land
Salt Marsh enters the battlefield tapped. : Add or .
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Samite Archer
( 3)
Creature — Human Cleric Archer
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn. : Samite Archer deals 1 damage to any target.
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Samite Elder
( 3)
Creature — Human Cleric
(1/2)
: Creatures you control gain protection from the colors of target permanent you control until end of turn.
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Samite Ministration
( 2)
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
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Samite Pilgrim
( 2)
Creature — Human Cleric
(1/1)
Domain — : Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
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Sapphire Leech
( 2)
Creature — Leech
(2/2)
Flying Blue spells you cast cost more to cast.
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Saproling Infestation
( 2)
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
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Saproling Symbiosis
( 4)
Sorcery
You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.
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Savage Offensive
( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
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Sawtooth Loon
( 4)
Creature — Bird
(2/2)
Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
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Scarred Puma
( 1)
Creature — Cat
(2/1)
Scarred Puma can't attack unless a black or green creature also attacks.
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Scavenged Weaponry
( 3)
Enchantment — Aura
Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1.
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Scorching Lava
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
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Scouting Trek
( 2)
Sorcery
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
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Sea Snidd
( 5)
Creature — Beast
(3/3)
: Target land becomes the basic land type of your choice until end of turn.
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Searing Rays
( 3)
Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
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Seer's Vision
( 4)
Enchantment
Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
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Serpentine Kavu
( 5)
Creature — Kavu
(4/4)
: Serpentine Kavu gains haste until end of turn.
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Shackles
( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. : Return Shackles to its owner's hand.
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Shifting Sky
( 3)
Enchantment
As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color.
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Shimmering Mirage
( 2)
Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card.
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Shimmering Wings
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) : Return Shimmering Wings to its owner's hand.
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Shivan Harvest
( 2)
Enchantment
, Sacrifice a creature: Destroy target nonbasic land.
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Shivan Oasis
( 0)
Land
Shivan Oasis enters the battlefield tapped. : Add or .
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Shivan Wurm
( 5)
Creature — Wurm
(7/7)
Trample When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
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Shriek of Dread
( 2)
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Silver Drake
( 3)
Creature — Drake
(3/3)
Flying When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
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Simoon
( 2)
Instant
Simoon deals 1 damage to each creature target opponent controls.
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Singe
( 1)
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
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Sinister Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1 and is black.
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Sisay's Ingenuity
( 1)
Enchantment — Aura
Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has ": Target creature becomes the color of your choice until end of turn."
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Skittish Kavu
( 2)
Creature — Kavu
(1/1)
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
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Skizzik
( 4)
Creature — Elemental
(5/3)
Kicker (You may pay an additional as you cast this spell.) Trample, haste At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.
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Sky Weaver
( 2)
Creature — Metathran Wizard
(2/1)
: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
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Skyship Weatherlight
( 4)
Legendary Artifact
When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle. , : Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
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Skyshroud Blessing
( 2)
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
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Slay
( 3)
Instant
Destroy target green creature. It can't be regenerated. Draw a card.
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Sleeper's Robe
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
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Sleeping Potion
( 2)
Enchantment — Aura
Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
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Slimy Kavu
( 3)
Creature — Kavu
(2/2)
: Target land becomes a Swamp until end of turn.
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Slingshot Goblin
( 3)
Creature — Goblin
(2/2)
, : Slingshot Goblin deals 2 damage to target blue creature.
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Slinking Serpent
( 4)
Creature — Serpent
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Smash
( 3)
Instant
Destroy target artifact. Draw a card.
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Smoldering Tar
( 4)
Enchantment
At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery.
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Soul Burn
( 3)
Sorcery
Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Soul Link
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.
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Sparkcaster
( 4)
Creature — Kavu
(5/3)
When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. When Sparkcaster enters the battlefield, it deals 1 damage to target player or planeswalker.
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Sparring Golem
( 3)
Artifact Creature — Golem
(2/2)
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Spectral Lynx
( 2)
Creature — Cat Spirit
(2/1)
Protection from green : Regenerate Spectral Lynx.
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Spinal Embrace
( 6)
Instant
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
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Spirit of Resistance
( 3)
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
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Spirit Weaver
( 2)
Creature — Human Wizard
(2/1)
: Target green or blue creature gets +0/+1 until end of turn.
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Spiritmonger
( 5)
Creature — Beast
(6/6)
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. : Regenerate Spiritmonger. : Spiritmonger becomes the color of your choice until end of turn.
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Spreading Plague
( 5)
Enchantment
Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.
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Squee's Embrace
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.
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Squee's Revenge
( 3)
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
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